Update state machine

- Split INITIALIZING state into Init+Bind+Connect
 - Remove PAUSE state
 - Convert state/transitions to enum classes (CamelCase)
 - Transition to a state only once previous handler is complete
 - Add CompleteInit transition to notify Initializing state
   that config updates are complete
 - Deprecate WaitForEndOfState(transition) in favor of
   WaitForState(state)/WaitForNextState()
 - Update tests/plugins to new APIs
 - Deprecate CheckCurrentState() in favor of NewStatePending()
This commit is contained in:
Alexey Rybalchenko
2019-02-07 13:38:11 +01:00
committed by Dennis Klein
parent 5e71d09e4d
commit fc94342db8
33 changed files with 1322 additions and 1515 deletions

View File

@@ -25,14 +25,18 @@ namespace test
inline auto control(FairMQDevice& device) -> void
{
for (const auto event : {
FairMQDevice::INIT_DEVICE,
FairMQDevice::RESET_DEVICE,
FairMQDevice::END,
}) {
device.ChangeState(event);
if (event != FairMQDevice::END) device.WaitForEndOfState(event);
}
device.ChangeState(fair::mq::Transition::InitDevice);
device.WaitForState(fair::mq::State::InitializingDevice);
device.ChangeState(fair::mq::Transition::CompleteInit);
device.WaitForState(fair::mq::State::Initialized);
device.ChangeState(fair::mq::Transition::Bind);
device.WaitForState(fair::mq::State::Bound);
device.ChangeState(fair::mq::Transition::Connect);
device.WaitForState(fair::mq::State::DeviceReady);
device.ChangeState(fair::mq::Transition::ResetDevice);
device.WaitForState(fair::mq::State::Idle);
device.ChangeState(fair::mq::Transition::End);
}
struct PluginServices : ::testing::Test {
@@ -48,7 +52,7 @@ struct PluginServices : ::testing::Test {
~PluginServices()
{
if (mDevice.GetCurrentState() == FairMQDevice::IDLE) control(mDevice);
if (mDevice.GetCurrentState() == fair::mq::State::Idle) control(mDevice);
if (fRunStateMachineThread.joinable()) {
fRunStateMachineThread.join();
}