Update state machine

- Split INITIALIZING state into Init+Bind+Connect
 - Remove PAUSE state
 - Convert state/transitions to enum classes (CamelCase)
 - Transition to a state only once previous handler is complete
 - Add CompleteInit transition to notify Initializing state
   that config updates are complete
 - Deprecate WaitForEndOfState(transition) in favor of
   WaitForState(state)/WaitForNextState()
 - Update tests/plugins to new APIs
 - Deprecate CheckCurrentState() in favor of NewStatePending()
This commit is contained in:
Alexey Rybalchenko
2019-02-07 13:38:11 +01:00
committed by Dennis Klein
parent 5e71d09e4d
commit fc94342db8
33 changed files with 1322 additions and 1515 deletions

View File

@@ -74,15 +74,14 @@ auto DeviceRunner::Run() -> int
fDevice->RegisterChannelEndpoints();
if (fConfig.Count("print-channels")) {
fDevice->PrintRegisteredChannels();
fDevice->ChangeState(FairMQDevice::END);
fDevice->ChangeState(fair::mq::Transition::End);
return 0;
}
// Handle --version
if (fConfig.Count("version")) {
std::cout << "User device version: " << fDevice->GetVersion() << std::endl;
std::cout << "FAIRMQ_INTERFACE_VERSION: " << FAIRMQ_INTERFACE_VERSION << std::endl;
fDevice->ChangeState(FairMQDevice::END);
fDevice->ChangeState(fair::mq::Transition::End);
return 0;
}