Refactor state machine.

This commit is contained in:
Alexey Rybalchenko
2017-09-07 11:42:43 +02:00
committed by Mohammad Al-Turany
parent 70e46a0b86
commit f6365d013e
9 changed files with 395 additions and 430 deletions

View File

@@ -22,6 +22,7 @@
#include <mutex>
#include <condition_variable>
#include <thread>
#include <chrono>
#include <functional>
#include <unordered_map>
@@ -40,12 +41,15 @@
#include "FairMQLogger.h"
namespace msm = boost::msm;
namespace mpl = boost::mpl;
namespace msmf = boost::msm::front;
namespace FairMQFSM
namespace fair
{
namespace mq
{
namespace fsm
{
// defining events for the boost MSM state machine
struct INIT_DEVICE { std::string name() const { return "INIT_DEVICE"; } };
struct internal_DEVICE_READY { std::string name() const { return "internal_DEVICE_READY"; } };
@@ -71,10 +75,10 @@ _Pragma("GCC diagnostic ignored \"-Weffc++\"")
#endif
// defining the boost MSM state machine
struct FairMQFSM_ : public msmf::state_machine_def<FairMQFSM_>
struct FairMQFSM : public msmf::state_machine_def<FairMQFSM>
{
public:
FairMQFSM_()
FairMQFSM()
: fWorkerThread()
, fWork()
, fWorkAvailableCondition()
@@ -87,247 +91,210 @@ struct FairMQFSM_ : public msmf::state_machine_def<FairMQFSM_>
, fChangeStateMutex()
, fStateChangeSignal()
, fStateChangeSignalsMap()
{}
{}
// Destructor
virtual ~FairMQFSM_() {};
virtual ~FairMQFSM()
{}
template <class Event, class FSM>
template<typename Event, typename FSM>
void on_entry(Event const&, FSM& fsm)
{
LOG(STATE) << "Starting FairMQ state machine";
fState = IDLE;
fsm.CallStateChangeCallbacks(IDLE);
// start a worker thread to execute user states in.
fsm.fWorkerThread = std::thread(&FairMQFSM_::Worker, &fsm);
fsm.fWorkerThread = std::thread(&FairMQFSM::Worker, &fsm);
}
template <class Event, class FSM>
template<typename Event, typename FSM>
void on_exit(Event const&, FSM& /*fsm*/)
{
LOG(STATE) << "Exiting FairMQ state machine";
}
// The list of FSM states
struct OK_FSM : public msmf::state<> {};
struct ERROR_FSM : public msmf::terminate_state<> {};
// list of FSM states
struct OK_FSM : public msmf::state<> {};
struct ERROR_FSM : public msmf::terminate_state<> {};
struct IDLE_FSM : public msmf::state<> {};
struct IDLE_FSM : public msmf::state<> {};
struct INITIALIZING_DEVICE_FSM : public msmf::state<> {};
struct DEVICE_READY_FSM : public msmf::state<> {};
struct INITIALIZING_TASK_FSM : public msmf::state<> {};
struct READY_FSM : public msmf::state<> {};
struct RUNNING_FSM : public msmf::state<> {};
struct PAUSED_FSM : public msmf::state<> {};
struct RESETTING_TASK_FSM : public msmf::state<> {};
struct RESETTING_DEVICE_FSM : public msmf::state<> {};
struct EXITING_FSM : public msmf::state<> {};
struct DEVICE_READY_FSM : public msmf::state<> {};
struct INITIALIZING_TASK_FSM : public msmf::state<> {};
struct READY_FSM : public msmf::state<> {};
struct RUNNING_FSM : public msmf::state<> {};
struct PAUSED_FSM : public msmf::state<> {};
struct RESETTING_TASK_FSM : public msmf::state<> {};
struct RESETTING_DEVICE_FSM : public msmf::state<> {};
struct EXITING_FSM : public msmf::state<> {};
// Define initial states
typedef mpl::vector<IDLE_FSM, OK_FSM> initial_state;
// initial states
using initial_state = boost::mpl::vector<IDLE_FSM, OK_FSM>;
// Actions
// actions
struct IdleFct
{
template <class EVT, class FSM, class SourceState, class TargetState>
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
LOG(STATE) << "Entering IDLE state";
fsm.fState = IDLE;
fsm.CallStateChangeCallbacks(IDLE);
}
};
struct InitDeviceFct
{
template <class EVT, class FSM, class SourceState, class TargetState>
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
LOG(STATE) << "Entering INITIALIZING DEVICE state";
fsm.fState = INITIALIZING_DEVICE;
std::unique_lock<std::mutex> lock(fsm.fWorkMutex);
while (fsm.fWorkActive)
{
fsm.fWorkDoneCondition.wait(lock);
}
fsm.WaitForWorkCompletion();
fsm.fWorkAvailable = true;
fsm.fWork = std::bind(&FairMQFSM_::InitWrapper, &fsm);
fsm.fWork = std::bind(&FairMQFSM::InitWrapper, &fsm);
fsm.fWorkAvailableCondition.notify_one();
}
};
struct DeviceReadyFct
{
template <class EVT, class FSM, class SourceState, class TargetState>
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
LOG(STATE) << "Entering DEVICE READY state";
fsm.fState = DEVICE_READY;
fsm.CallStateChangeCallbacks(DEVICE_READY);
}
};
struct InitTaskFct
{
template <class EVT, class FSM, class SourceState, class TargetState>
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
LOG(STATE) << "Entering INITIALIZING TASK state";
fsm.fState = INITIALIZING_TASK;
std::unique_lock<std::mutex> lock(fsm.fWorkMutex);
while (fsm.fWorkActive)
{
fsm.fWorkDoneCondition.wait(lock);
}
fsm.WaitForWorkCompletion();
fsm.fWorkAvailable = true;
fsm.fWork = std::bind(&FairMQFSM_::InitTaskWrapper, &fsm);
fsm.fWork = std::bind(&FairMQFSM::InitTaskWrapper, &fsm);
fsm.fWorkAvailableCondition.notify_one();
}
};
struct ReadyFct
{
template <class EVT, class FSM, class SourceState, class TargetState>
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
LOG(STATE) << "Entering READY state";
fsm.fState = READY;
fsm.CallStateChangeCallbacks(READY);
}
};
struct RunFct
{
template <class EVT, class FSM, class SourceState, class TargetState>
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
LOG(STATE) << "Entering RUNNING state";
fsm.fState = RUNNING;
std::unique_lock<std::mutex> lock(fsm.fWorkMutex);
while (fsm.fWorkActive)
{
fsm.fWorkDoneCondition.wait(lock);
}
fsm.WaitForWorkCompletion();
fsm.fWorkAvailable = true;
fsm.fWork = std::bind(&FairMQFSM_::RunWrapper, &fsm);
fsm.fWork = std::bind(&FairMQFSM::RunWrapper, &fsm);
fsm.fWorkAvailableCondition.notify_one();
}
};
struct PauseFct
{
template <class EVT, class FSM, class SourceState, class TargetState>
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
LOG(STATE) << "Entering PAUSED state";
fsm.fState = PAUSED;
fsm.Unblock();
std::unique_lock<std::mutex> lock(fsm.fWorkMutex);
while (fsm.fWorkActive)
{
fsm.fWorkDoneCondition.wait(lock);
}
fsm.WaitForWorkCompletion();
fsm.fWorkAvailable = true;
fsm.fWork = std::bind(&FairMQFSM_::PauseWrapper, &fsm);
fsm.fWork = std::bind(&FairMQFSM::PauseWrapper, &fsm);
fsm.fWorkAvailableCondition.notify_one();
}
};
struct ResumeFct
{
template <class EVT, class FSM, class SourceState, class TargetState>
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
LOG(STATE) << "Entering RUNNING state";
fsm.fState = RUNNING;
std::unique_lock<std::mutex> lock(fsm.fWorkMutex);
while (fsm.fWorkActive)
{
fsm.fWorkDoneCondition.wait(lock);
}
fsm.WaitForWorkCompletion();
fsm.fWorkAvailable = true;
fsm.fWork = std::bind(&FairMQFSM_::RunWrapper, &fsm);
fsm.fWork = std::bind(&FairMQFSM::RunWrapper, &fsm);
fsm.fWorkAvailableCondition.notify_one();
}
};
struct StopFct
{
template <class EVT, class FSM, class SourceState, class TargetState>
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
LOG(STATE) << "Entering READY state";
fsm.fState = READY;
fsm.CallStateChangeCallbacks(READY);
fsm.Unblock();
std::unique_lock<std::mutex> lock(fsm.fWorkMutex);
while (fsm.fWorkActive)
{
fsm.fWorkDoneCondition.wait(lock);
}
fsm.WaitForWorkCompletion();
}
};
struct InternalStopFct
{
template <class EVT, class FSM, class SourceState, class TargetState>
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
LOG(STATE) << "RUNNING state finished without an external event, entering READY state";
fsm.fState = READY;
fsm.CallStateChangeCallbacks(READY);
fsm.Unblock();
}
};
struct ResetTaskFct
{
template <class EVT, class FSM, class SourceState, class TargetState>
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
LOG(STATE) << "Entering RESETTING TASK state";
fsm.fState = RESETTING_TASK;
std::unique_lock<std::mutex> lock(fsm.fWorkMutex);
while (fsm.fWorkActive)
{
fsm.fWorkDoneCondition.wait(lock);
}
fsm.WaitForWorkCompletion();
fsm.fWorkAvailable = true;
fsm.fWork = std::bind(&FairMQFSM_::ResetTaskWrapper, &fsm);
fsm.fWork = std::bind(&FairMQFSM::ResetTaskWrapper, &fsm);
fsm.fWorkAvailableCondition.notify_one();
}
};
struct ResetDeviceFct
{
template <class EVT, class FSM, class SourceState, class TargetState>
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
LOG(STATE) << "Entering RESETTING DEVICE state";
fsm.fState = RESETTING_DEVICE;
std::unique_lock<std::mutex> lock(fsm.fWorkMutex);
while (fsm.fWorkActive)
{
fsm.fWorkDoneCondition.wait(lock);
}
fsm.WaitForWorkCompletion();
fsm.fWorkAvailable = true;
fsm.fWork = std::bind(&FairMQFSM_::ResetWrapper, &fsm);
fsm.fWork = std::bind(&FairMQFSM::ResetWrapper, &fsm);
fsm.fWorkAvailableCondition.notify_one();
}
};
struct ExitingFct
{
template <class EVT, class FSM, class SourceState, class TargetState>
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
LOG(STATE) << "Entering EXITING state";
@@ -353,7 +320,7 @@ struct FairMQFSM_ : public msmf::state_machine_def<FairMQFSM_>
struct ErrorFoundFct
{
template <class EVT, class FSM, class SourceState, class TargetState>
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
LOG(STATE) << "Entering ERROR state";
@@ -362,55 +329,9 @@ struct FairMQFSM_ : public msmf::state_machine_def<FairMQFSM_>
}
};
// actions to be overwritten by derived classes
virtual void InitWrapper() {}
virtual void Init() {}
virtual void InitTaskWrapper() {}
virtual void InitTask() {}
virtual void RunWrapper() {}
virtual void Run() {}
virtual void PauseWrapper() {}
virtual void Pause() {}
virtual void ResetWrapper() {}
virtual void Reset() {}
virtual void ResetTaskWrapper() {}
virtual void ResetTask() {}
virtual void Exit() {}
virtual void Unblock() {} // Method to send commands.
void Worker()
{
while (true)
{
{
std::unique_lock<std::mutex> lock(fWorkMutex);
// Wait for work to be done.
while (!fWorkAvailable && !fWorkerTerminated)
{
fWorkAvailableCondition.wait(lock);
}
if (fWorkerTerminated)
{
break;
}
fWorkActive = true;
}
fWork();
std::lock_guard<std::mutex> lock(fWorkMutex);
fWorkActive = false;
fWorkAvailable = false;
fWorkDoneCondition.notify_one();
}
}
// Transition table for FairMQFSM
struct transition_table : mpl::vector<
struct transition_table : boost::mpl::vector<
// Start Event Next Action Guard
// +------------------------+----------------------+------------------------+----------------+---------+
msmf::Row<IDLE_FSM, INIT_DEVICE, INITIALIZING_DEVICE_FSM, InitDeviceFct, msmf::none>,
msmf::Row<IDLE_FSM, END, EXITING_FSM, ExitingFct, msmf::none>,
msmf::Row<INITIALIZING_DEVICE_FSM, internal_DEVICE_READY, DEVICE_READY_FSM, DeviceReadyFct, msmf::none>,
@@ -426,18 +347,18 @@ struct FairMQFSM_ : public msmf::state_machine_def<FairMQFSM_>
msmf::Row<RESETTING_TASK_FSM, internal_DEVICE_READY, DEVICE_READY_FSM, DeviceReadyFct, msmf::none>,
msmf::Row<RESETTING_DEVICE_FSM, internal_IDLE, IDLE_FSM, IdleFct, msmf::none>,
msmf::Row<OK_FSM, ERROR_FOUND, ERROR_FSM, ErrorFoundFct, msmf::none>>
{};
{};
// Replaces the default no-transition response.
template <class FSM, class Event>
// replaces the default no-transition response.
template<typename FSM, typename Event>
void no_transition(Event const& e, FSM&, int state)
{
typedef typename msm::back::recursive_get_transition_table<FSM>::type recursive_stt;
typedef typename msm::back::generate_state_set<recursive_stt>::type all_states;
using recursive_stt = typename boost::msm::back::recursive_get_transition_table<FSM>::type;
using all_states = typename boost::msm::back::generate_state_set<recursive_stt>::type;
std::string stateName;
mpl::for_each<all_states, msm::wrap<mpl::placeholders::_1>>(msm::back::get_state_name<recursive_stt>(stateName, state));
boost::mpl::for_each<all_states, boost::msm::wrap<boost::mpl::placeholders::_1>>(boost::msm::back::get_state_name<recursive_stt>(stateName, state));
stateName = stateName.substr(24);
std::size_t pos = stateName.find("_FSME");
@@ -506,21 +427,36 @@ struct FairMQFSM_ : public msmf::state_machine_def<FairMQFSM_>
}
}
std::string GetCurrentStateName() const { return GetStateName(fState); }
int GetCurrentState() const { return fState; }
bool CheckCurrentState(int state) const { return state == fState; }
bool CheckCurrentState(std::string state) const { return state == GetCurrentStateName(); }
void CallStateChangeCallbacks(const State state) const
std::string GetCurrentStateName() const
{
if (!fStateChangeSignal.empty())
{
fStateChangeSignal(state);
}
return GetStateName(fState);
}
int GetCurrentState() const
{
return fState;
}
bool CheckCurrentState(int state) const
{
return state == fState;
}
bool CheckCurrentState(std::string state) const
{
return state == GetCurrentStateName();
}
// this is to run certain functions in a separate thread
std::thread fWorkerThread;
// actions to be overwritten by derived classes
virtual void InitWrapper() {}
virtual void InitTaskWrapper() {}
virtual void RunWrapper() {}
virtual void PauseWrapper() {}
virtual void ResetWrapper() {}
virtual void ResetTaskWrapper() {}
virtual void Exit() {}
virtual void Unblock() {}
protected:
std::atomic<State> fState;
std::mutex fChangeStateMutex;
// function to execute user states in a worker thread
std::function<void(void)> fWork;
@@ -531,12 +467,61 @@ struct FairMQFSM_ : public msmf::state_machine_def<FairMQFSM_>
bool fWorkActive;
bool fWorkAvailable;
protected:
std::atomic<State> fState;
std::mutex fChangeStateMutex;
boost::signals2::signal<void(const State)> fStateChangeSignal;
std::unordered_map<std::string, boost::signals2::connection> fStateChangeSignalsMap;
void CallStateChangeCallbacks(const State state) const
{
if (!fStateChangeSignal.empty())
{
fStateChangeSignal(state);
}
}
private:
void Worker()
{
while (true)
{
{
std::unique_lock<std::mutex> lock(fWorkMutex);
// Wait for work to be done.
while (!fWorkAvailable && !fWorkerTerminated)
{
fWorkAvailableCondition.wait(lock);
}
if (fWorkerTerminated)
{
break;
}
fWorkActive = true;
}
fWork();
{
std::lock_guard<std::mutex> lock(fWorkMutex);
fWorkActive = false;
fWorkAvailable = false;
fWorkDoneCondition.notify_one();
}
CallStateChangeCallbacks(fState);
}
}
void WaitForWorkCompletion()
{
std::unique_lock<std::mutex> lock(fWorkMutex);
while (fWorkActive)
{
fWorkDoneCondition.wait(lock);
}
}
// run state handlers in a separate thread
std::thread fWorkerThread;
};
// reactivate the warning for non-virtual destructor
@@ -546,11 +531,11 @@ _Pragma("clang diagnostic pop")
_Pragma("GCC diagnostic pop")
#endif
typedef msm::back::state_machine<FairMQFSM_> FairMQFSM;
} // namespace FairMQFSM
} // namespace fsm
} // namespace mq
} // namespace fair
class FairMQStateMachine : public FairMQFSM::FairMQFSM
class FairMQStateMachine : public boost::msm::back::state_machine<fair::mq::fsm::FairMQFSM>
{
public:
enum Event
@@ -569,24 +554,218 @@ class FairMQStateMachine : public FairMQFSM::FairMQFSM
ERROR_FOUND
};
FairMQStateMachine();
virtual ~FairMQStateMachine();
FairMQStateMachine()
{
start();
}
virtual ~FairMQStateMachine()
{
stop();
}
int GetInterfaceVersion();
int GetInterfaceVersion()
{
return FAIRMQ_INTERFACE_VERSION;
}
int GetEventNumber(const std::string& event);
bool ChangeState(int event)
{
try
{
switch (event)
{
case INIT_DEVICE:
{
std::lock_guard<std::mutex> lock(fChangeStateMutex);
process_event(fair::mq::fsm::INIT_DEVICE());
return true;
}
case internal_DEVICE_READY:
{
std::lock_guard<std::mutex> lock(fChangeStateMutex);
process_event(fair::mq::fsm::internal_DEVICE_READY());
return true;
}
case INIT_TASK:
{
std::lock_guard<std::mutex> lock(fChangeStateMutex);
process_event(fair::mq::fsm::INIT_TASK());
return true;
}
case internal_READY:
{
std::lock_guard<std::mutex> lock(fChangeStateMutex);
process_event(fair::mq::fsm::internal_READY());
return true;
}
case RUN:
{
std::lock_guard<std::mutex> lock(fChangeStateMutex);
process_event(fair::mq::fsm::RUN());
return true;
}
case PAUSE:
{
std::lock_guard<std::mutex> lock(fChangeStateMutex);
process_event(fair::mq::fsm::PAUSE());
return true;
}
case STOP:
{
std::lock_guard<std::mutex> lock(fChangeStateMutex);
process_event(fair::mq::fsm::STOP());
return true;
}
case RESET_DEVICE:
{
std::lock_guard<std::mutex> lock(fChangeStateMutex);
process_event(fair::mq::fsm::RESET_DEVICE());
return true;
}
case RESET_TASK:
{
std::lock_guard<std::mutex> lock(fChangeStateMutex);
process_event(fair::mq::fsm::RESET_TASK());
return true;
}
case internal_IDLE:
{
std::lock_guard<std::mutex> lock(fChangeStateMutex);
process_event(fair::mq::fsm::internal_IDLE());
return true;
}
case END:
{
std::lock_guard<std::mutex> lock(fChangeStateMutex);
process_event(fair::mq::fsm::END());
return true;
}
case ERROR_FOUND:
{
std::lock_guard<std::mutex> lock(fChangeStateMutex);
process_event(fair::mq::fsm::ERROR_FOUND());
return true;
}
default:
{
LOG(ERROR) << "Requested state transition with an unsupported event: " << event << std::endl
<< "Supported are: INIT_DEVICE, INIT_TASK, RUN, PAUSE, STOP, RESET_TASK, RESET_DEVICE, END, ERROR_FOUND";
return false;
}
}
}
catch (std::exception& e)
{
LOG(ERROR) << "Exception in FairMQStateMachine::ChangeState(): " << e.what();
exit(EXIT_FAILURE);
}
return false;
}
bool ChangeState(const std::string& event)
{
return ChangeState(GetEventNumber(event));
}
bool ChangeState(int event);
bool ChangeState(const std::string& event);
void WaitForEndOfState(int event)
{
try
{
switch (event)
{
case INIT_DEVICE:
case INIT_TASK:
case RUN:
case RESET_TASK:
case RESET_DEVICE:
{
std::unique_lock<std::mutex> lock(fWorkMutex);
while (fWorkActive || fWorkAvailable)
{
fWorkDoneCondition.wait_for(lock, std::chrono::seconds(1));
}
void WaitForEndOfState(int state);
void WaitForEndOfState(const std::string& state);
break;
}
default:
LOG(ERROR) << "Requested state is either synchronous or does not exist.";
break;
}
}
catch (std::exception& e)
{
LOG(ERROR) << "Exception in FairMQStateMachine::WaitForEndOfState(): " << e.what();
}
}
void WaitForEndOfState(const std::string& event)
{
return WaitForEndOfState(GetEventNumber(event));
}
bool WaitForEndOfStateForMs(int state, int durationInMs);
bool WaitForEndOfStateForMs(const std::string& state, int durationInMs);
bool WaitForEndOfStateForMs(int event, int durationInMs)
{
try
{
switch (event)
{
case INIT_DEVICE:
case INIT_TASK:
case RUN:
case RESET_TASK:
case RESET_DEVICE:
{
std::unique_lock<std::mutex> lock(fWorkMutex);
while (fWorkActive || fWorkAvailable)
{
fWorkDoneCondition.wait_for(lock, std::chrono::milliseconds(durationInMs));
if (fWorkActive)
{
return false;
}
}
return true;
}
default:
LOG(ERROR) << "Requested state is either synchronous or does not exist.";
return false;
}
}
catch (std::exception& e)
{
LOG(ERROR) << "Exception in FairMQStateMachine::WaitForEndOfStateForMs(): " << e.what();
}
return false;
}
bool WaitForEndOfStateForMs(const std::string& event, int durationInMs)
{
return WaitForEndOfStateForMs(GetEventNumber(event), durationInMs);
}
void SubscribeToStateChange(const std::string& key, std::function<void(const State)> callback);
void UnsubscribeFromStateChange(const std::string& key);
void SubscribeToStateChange(const std::string& key, std::function<void(const State)> callback)
{
fStateChangeSignalsMap.insert({key, fStateChangeSignal.connect(callback)});
}
void UnsubscribeFromStateChange(const std::string& key)
{
fStateChangeSignalsMap.at(key).disconnect();
fStateChangeSignalsMap.erase(key);
}
private:
int GetEventNumber(const std::string& event)
{
if (event == "INIT_DEVICE") return INIT_DEVICE;
if (event == "INIT_TASK") return INIT_TASK;
if (event == "RUN") return RUN;
if (event == "PAUSE") return PAUSE;
if (event == "STOP") return STOP;
if (event == "RESET_DEVICE") return RESET_DEVICE;
if (event == "RESET_TASK") return RESET_TASK;
if (event == "END") return END;
if (event == "ERROR_FOUND") return ERROR_FOUND;
LOG(ERROR) << "Requested number for non-existent event... " << event << std::endl
<< "Supported are: INIT_DEVICE, INIT_TASK, RUN, PAUSE, STOP, RESET_DEVICE, RESET_TASK, END, ERROR_FOUND";
return -1;
}
};
#endif /* FAIRMQSTATEMACHINE_H_ */