mirror of
https://github.com/FairRootGroup/FairMQ.git
synced 2025-10-15 09:31:45 +00:00
Run state handlers on the main thread (breaking change for control).
This commit is contained in:
committed by
Dennis Klein
parent
c064da91df
commit
a53ef79552
@@ -13,11 +13,12 @@
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using namespace fair::mq;
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DeviceRunner::DeviceRunner(int argc, char* const argv[])
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: fRawCmdLineArgs{tools::ToStrVector(argc, argv, false)}
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, fPluginManager{PluginManager::MakeFromCommandLineOptions(fRawCmdLineArgs)}
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, fDevice{nullptr}
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{
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}
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: fRawCmdLineArgs(tools::ToStrVector(argc, argv, false))
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, fPluginManager(PluginManager::MakeFromCommandLineOptions(fRawCmdLineArgs))
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, fConfig()
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, fDevice(nullptr)
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, fEvents()
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{}
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auto DeviceRunner::Run() -> int
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{
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@@ -87,6 +88,9 @@ auto DeviceRunner::Run() -> int
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// Instantiate and run plugins
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fPluginManager->InstantiatePlugins();
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// Run the device
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fDevice->RunStateMachine();
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// Wait for control plugin to release device control
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fPluginManager->WaitForPluginsToReleaseDeviceControl();
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@@ -416,6 +416,8 @@ class FairMQDevice : public FairMQStateMachine
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void SetRawCmdLineArgs(const std::vector<std::string>& args) { fRawCmdLineArgs = args; }
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std::vector<std::string> GetRawCmdLineArgs() const { return fRawCmdLineArgs; }
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void RunStateMachine() { ProcessWork(); };
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protected:
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std::shared_ptr<FairMQTransportFactory> fTransportFactory; ///< Default transport factory
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std::unordered_map<fair::mq::Transport, std::shared_ptr<FairMQTransportFactory>> fTransports; ///< Container for transports
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@@ -13,6 +13,7 @@
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*/
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#include "FairMQStateMachine.h"
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#include <fairmq/Tools.h>
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// Increase maximum number of boost::msm states (default is 10)
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// This #define has to be before any msm header includes
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@@ -29,13 +30,20 @@
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#include <atomic>
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#include <condition_variable>
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#include <thread>
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#include <chrono>
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#include <array>
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#include <unordered_map>
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using namespace std;
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using namespace boost::msm::front;
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namespace msmf = boost::msm::front;
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namespace std
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{
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template<>
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struct hash<FairMQStateMachine::Event> : fair::mq::tools::HashEnum<FairMQStateMachine::Event> {};
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} /* namespace std */
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namespace fair
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{
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@@ -44,31 +52,105 @@ namespace mq
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namespace fsm
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{
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// defining events for the boost MSM state machine
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struct INIT_DEVICE_E { string name() const { return "INIT_DEVICE"; } };
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struct internal_DEVICE_READY_E { string name() const { return "internal_DEVICE_READY"; } };
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struct INIT_TASK_E { string name() const { return "INIT_TASK"; } };
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struct internal_READY_E { string name() const { return "internal_READY"; } };
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struct RUN_E { string name() const { return "RUN"; } };
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struct PAUSE_E { string name() const { return "PAUSE"; } };
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struct STOP_E { string name() const { return "STOP"; } };
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struct RESET_TASK_E { string name() const { return "RESET_TASK"; } };
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struct RESET_DEVICE_E { string name() const { return "RESET_DEVICE"; } };
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struct internal_IDLE_E { string name() const { return "internal_IDLE"; } };
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struct END_E { string name() const { return "END"; } };
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struct ERROR_FOUND_E { string name() const { return "ERROR_FOUND"; } };
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// list of FSM states
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struct OK_FSM_STATE : public state<> { static string Name() { return "OK"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::OK; } };
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struct ERROR_FSM_STATE : public terminate_state<> { static string Name() { return "ERROR"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::Error; } };
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// deactivate the warning for non-virtual destructor thrown in the boost library
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#if defined(__clang__)
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_Pragma("clang diagnostic push")
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_Pragma("clang diagnostic ignored \"-Wnon-virtual-dtor\"")
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#elif defined(__GNUC__) || defined(__GNUG__)
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_Pragma("GCC diagnostic push")
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_Pragma("GCC diagnostic ignored \"-Wnon-virtual-dtor\"")
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#endif
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struct IDLE_FSM_STATE : public state<> { static string Name() { return "IDLE"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::IDLE; } };
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struct INITIALIZING_DEVICE_FSM_STATE : public state<> { static string Name() { return "INITIALIZING_DEVICE"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::INITIALIZING_DEVICE; } };
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struct DEVICE_READY_FSM_STATE : public state<> { static string Name() { return "DEVICE_READY"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::DEVICE_READY; } };
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struct INITIALIZING_TASK_FSM_STATE : public state<> { static string Name() { return "INITIALIZING_TASK"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::INITIALIZING_TASK; } };
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struct READY_FSM_STATE : public state<> { static string Name() { return "READY"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::READY; } };
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struct RUNNING_FSM_STATE : public state<> { static string Name() { return "RUNNING"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::RUNNING; } };
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struct PAUSED_FSM_STATE : public state<> { static string Name() { return "PAUSED"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::PAUSED; } };
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struct RESETTING_TASK_FSM_STATE : public state<> { static string Name() { return "RESETTING_TASK"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::RESETTING_TASK; } };
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struct RESETTING_DEVICE_FSM_STATE : public state<> { static string Name() { return "RESETTING_DEVICE"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::RESETTING_DEVICE; } };
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struct EXITING_FSM_STATE : public state<> { static string Name() { return "EXITING"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::EXITING; } };
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// list of FSM events
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struct INIT_DEVICE_FSM_EVENT { static string Name() { return "INIT_DEVICE"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::INIT_DEVICE; } };
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struct internal_DEVICE_READY_FSM_EVENT { static string Name() { return "internal_DEVICE_READY"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::internal_DEVICE_READY; } };
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struct INIT_TASK_FSM_EVENT { static string Name() { return "INIT_TASK"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::INIT_TASK; } };
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struct internal_READY_FSM_EVENT { static string Name() { return "internal_READY"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::internal_READY; } };
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struct RUN_FSM_EVENT { static string Name() { return "RUN"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::RUN; } };
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struct PAUSE_FSM_EVENT { static string Name() { return "PAUSE"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::PAUSE; } };
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struct STOP_FSM_EVENT { static string Name() { return "STOP"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::STOP; } };
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struct RESET_TASK_FSM_EVENT { static string Name() { return "RESET_TASK"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::RESET_TASK; } };
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struct RESET_DEVICE_FSM_EVENT { static string Name() { return "RESET_DEVICE"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::RESET_DEVICE; } };
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struct internal_IDLE_FSM_EVENT { static string Name() { return "internal_IDLE"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::internal_IDLE; } };
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struct END_FSM_EVENT { static string Name() { return "END"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::END; } };
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struct ERROR_FOUND_FSM_EVENT { static string Name() { return "ERROR_FOUND"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::ERROR_FOUND; } };
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static array<string, 12> stateNames =
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{
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{
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"OK",
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"Error",
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"IDLE",
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"INITIALIZING_DEVICE",
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"DEVICE_READY",
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"INITIALIZING_TASK",
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"READY",
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"RUNNING",
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"PAUSED",
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"RESETTING_TASK",
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"RESETTING_DEVICE",
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"EXITING"
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}
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};
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static array<string, 12> eventNames =
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{
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{
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"INIT_DEVICE",
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"internal_DEVICE_READY",
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"INIT_TASK",
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"internal_READY",
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"RUN",
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"PAUSE",
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"STOP",
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"RESET_TASK",
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"RESET_DEVICE",
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"internal_IDLE",
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"END",
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"ERROR_FOUND"
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}
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};
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static map<string, int> stateNumbers =
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{
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{ "OK", FairMQStateMachine::State::OK },
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{ "Error", FairMQStateMachine::State::Error },
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{ "IDLE", FairMQStateMachine::State::IDLE },
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{ "INITIALIZING_DEVICE", FairMQStateMachine::State::INITIALIZING_DEVICE },
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{ "DEVICE_READY", FairMQStateMachine::State::DEVICE_READY },
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{ "INITIALIZING_TASK", FairMQStateMachine::State::INITIALIZING_TASK },
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{ "READY", FairMQStateMachine::State::READY },
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{ "RUNNING", FairMQStateMachine::State::RUNNING },
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{ "PAUSED", FairMQStateMachine::State::PAUSED },
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{ "RESETTING_TASK", FairMQStateMachine::State::RESETTING_TASK },
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{ "RESETTING_DEVICE", FairMQStateMachine::State::RESETTING_DEVICE },
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{ "EXITING", FairMQStateMachine::State::EXITING }
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};
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static map<string, int> eventNumbers =
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{
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{ "INIT_DEVICE", FairMQStateMachine::Event::INIT_DEVICE },
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{ "internal_DEVICE_READY", FairMQStateMachine::Event::internal_DEVICE_READY },
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{ "INIT_TASK", FairMQStateMachine::Event::INIT_TASK },
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{ "internal_READY", FairMQStateMachine::Event::internal_READY },
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{ "RUN", FairMQStateMachine::Event::RUN },
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{ "PAUSE", FairMQStateMachine::Event::PAUSE },
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{ "STOP", FairMQStateMachine::Event::STOP },
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{ "RESET_TASK", FairMQStateMachine::Event::RESET_TASK },
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{ "RESET_DEVICE", FairMQStateMachine::Event::RESET_DEVICE },
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{ "internal_IDLE", FairMQStateMachine::Event::internal_IDLE },
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{ "END", FairMQStateMachine::Event::END },
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{ "ERROR_FOUND", FairMQStateMachine::Event::ERROR_FOUND }
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};
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// defining the boost MSM state machine
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struct Machine_ : public msmf::state_machine_def<Machine_>
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struct Machine_ : public state_machine_def<Machine_>
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{
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public:
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Machine_()
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@@ -81,23 +163,22 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
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, fWorkAvailable(false)
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, fStateChangeSignal()
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, fStateChangeSignalsMap()
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, fTerminationRequested(false)
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, fState()
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, fWorkerThread()
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{}
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virtual ~Machine_()
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{}
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// initial states
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using initial_state = boost::mpl::vector<IDLE_FSM_STATE, OK_FSM_STATE>;
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template<typename Event, typename FSM>
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void on_entry(Event const&, FSM& fsm)
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{
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LOG(state) << "Starting FairMQ state machine";
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fState = FairMQStateMachine::IDLE;
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LOG(state) << "Entering IDLE state";
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fsm.CallStateChangeCallbacks(FairMQStateMachine::IDLE);
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// start a worker thread to execute user states in.
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fsm.fWorkerThread = thread(&Machine_::Worker, &fsm);
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}
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template<typename Event, typename FSM>
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@@ -106,41 +187,23 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
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LOG(state) << "Exiting FairMQ state machine";
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}
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// list of FSM states
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struct OK_FSM : public msmf::state<> {};
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struct ERROR_FSM : public msmf::terminate_state<> {};
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struct IDLE_FSM : public msmf::state<> {};
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struct INITIALIZING_DEVICE_FSM : public msmf::state<> {};
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struct DEVICE_READY_FSM : public msmf::state<> {};
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struct INITIALIZING_TASK_FSM : public msmf::state<> {};
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struct READY_FSM : public msmf::state<> {};
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struct RUNNING_FSM : public msmf::state<> {};
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struct PAUSED_FSM : public msmf::state<> {};
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struct RESETTING_TASK_FSM : public msmf::state<> {};
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struct RESETTING_DEVICE_FSM : public msmf::state<> {};
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struct EXITING_FSM : public msmf::state<> {};
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// initial states
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using initial_state = boost::mpl::vector<IDLE_FSM, OK_FSM>;
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// actions
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struct IdleFct
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struct AutomaticFct
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{
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template<typename EVT, typename FSM, typename SourceState, typename TargetState>
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void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
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void operator()(EVT const&, FSM& fsm, SourceState& /* ss */, TargetState& ts)
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{
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LOG(state) << "Entering IDLE state";
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fsm.fState = FairMQStateMachine::IDLE;
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fsm.fState = ts.Type();
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LOG(state) << "Entering " << ts.Name() << " state";
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}
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};
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struct InitDeviceFct
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{
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template<typename EVT, typename FSM, typename SourceState, typename TargetState>
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void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
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void operator()(EVT const&, FSM& fsm, SourceState& /* ss */, TargetState& ts)
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{
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fsm.fState = FairMQStateMachine::INITIALIZING_DEVICE;
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fsm.fState = ts.Type();
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unique_lock<mutex> lock(fsm.fWorkMutex);
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while (fsm.fWorkActive)
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@@ -148,28 +211,18 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
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fsm.fWorkDoneCondition.wait(lock);
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}
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fsm.fWorkAvailable = true;
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LOG(state) << "Entering INITIALIZING DEVICE state";
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LOG(state) << "Entering " << ts.Name() << " state";
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fsm.fWork = fsm.fInitWrapperHandler;
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fsm.fWorkAvailableCondition.notify_one();
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}
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};
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struct DeviceReadyFct
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{
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template<typename EVT, typename FSM, typename SourceState, typename TargetState>
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void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
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{
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LOG(state) << "Entering DEVICE READY state";
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fsm.fState = FairMQStateMachine::DEVICE_READY;
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}
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};
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struct InitTaskFct
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{
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template<typename EVT, typename FSM, typename SourceState, typename TargetState>
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void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
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void operator()(EVT const&, FSM& fsm, SourceState& /* ss */, TargetState& ts)
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{
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fsm.fState = FairMQStateMachine::INITIALIZING_TASK;
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fsm.fState = ts.Type();
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unique_lock<mutex> lock(fsm.fWorkMutex);
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while (fsm.fWorkActive)
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@@ -177,28 +230,18 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
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fsm.fWorkDoneCondition.wait(lock);
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}
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fsm.fWorkAvailable = true;
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LOG(state) << "Entering INITIALIZING TASK state";
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LOG(state) << "Entering " << ts.Name() << " state";
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fsm.fWork = fsm.fInitTaskWrapperHandler;
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fsm.fWorkAvailableCondition.notify_one();
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}
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};
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struct ReadyFct
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{
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template<typename EVT, typename FSM, typename SourceState, typename TargetState>
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void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
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{
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LOG(state) << "Entering READY state";
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fsm.fState = FairMQStateMachine::READY;
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}
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};
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struct RunFct
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{
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template<typename EVT, typename FSM, typename SourceState, typename TargetState>
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void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
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void operator()(EVT const&, FSM& fsm, SourceState& /* ss */, TargetState& ts)
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{
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fsm.fState = FairMQStateMachine::RUNNING;
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fsm.fState = ts.Type();
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unique_lock<mutex> lock(fsm.fWorkMutex);
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while (fsm.fWorkActive)
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@@ -206,7 +249,7 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
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fsm.fWorkDoneCondition.wait(lock);
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}
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fsm.fWorkAvailable = true;
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LOG(state) << "Entering RUNNING state";
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LOG(state) << "Entering " << ts.Name() << " state";
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fsm.fWork = fsm.fRunWrapperHandler;
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fsm.fWorkAvailableCondition.notify_one();
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}
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@@ -215,9 +258,9 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
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struct PauseFct
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{
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template<typename EVT, typename FSM, typename SourceState, typename TargetState>
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void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
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void operator()(EVT const&, FSM& fsm, SourceState& /* ss */, TargetState& ts)
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{
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fsm.fState = FairMQStateMachine::PAUSED;
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fsm.fState = ts.Type();
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fsm.fUnblockHandler();
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unique_lock<mutex> lock(fsm.fWorkMutex);
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@@ -226,37 +269,18 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
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fsm.fWorkDoneCondition.wait(lock);
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}
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fsm.fWorkAvailable = true;
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LOG(state) << "Entering PAUSED state";
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LOG(state) << "Entering " << ts.Name() << " state";
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fsm.fWork = fsm.fPauseWrapperHandler;
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fsm.fWorkAvailableCondition.notify_one();
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}
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};
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struct ResumeFct
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{
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template<typename EVT, typename FSM, typename SourceState, typename TargetState>
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void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
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{
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fsm.fState = FairMQStateMachine::RUNNING;
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unique_lock<mutex> lock(fsm.fWorkMutex);
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while (fsm.fWorkActive)
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{
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fsm.fWorkDoneCondition.wait(lock);
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}
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fsm.fWorkAvailable = true;
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LOG(state) << "Entering RUNNING state";
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fsm.fWork = fsm.fRunWrapperHandler;
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fsm.fWorkAvailableCondition.notify_one();
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}
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};
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struct StopFct
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{
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template<typename EVT, typename FSM, typename SourceState, typename TargetState>
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void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
|
||||
void operator()(EVT const&, FSM& fsm, SourceState& /* ss */, TargetState& ts)
|
||||
{
|
||||
fsm.fState = FairMQStateMachine::READY;
|
||||
fsm.fState = ts.Type();
|
||||
|
||||
fsm.fUnblockHandler();
|
||||
unique_lock<mutex> lock(fsm.fWorkMutex);
|
||||
@@ -264,27 +288,27 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
|
||||
{
|
||||
fsm.fWorkDoneCondition.wait(lock);
|
||||
}
|
||||
LOG(state) << "Entering READY state";
|
||||
LOG(state) << "Entering " << ts.Name() << " state";
|
||||
}
|
||||
};
|
||||
|
||||
struct InternalStopFct
|
||||
{
|
||||
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
|
||||
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
|
||||
void operator()(EVT const&, FSM& fsm, SourceState& /* ss */, TargetState& ts)
|
||||
{
|
||||
fsm.fState = FairMQStateMachine::READY;
|
||||
fsm.fState = ts.Type();
|
||||
fsm.fUnblockHandler();
|
||||
LOG(state) << "RUNNING state finished without an external event, entering READY state";
|
||||
LOG(state) << "RUNNING state finished without an external event, entering " << ts.Name() << " state";
|
||||
}
|
||||
};
|
||||
|
||||
struct ResetTaskFct
|
||||
{
|
||||
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
|
||||
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
|
||||
void operator()(EVT const&, FSM& fsm, SourceState& /* ss */, TargetState& ts)
|
||||
{
|
||||
fsm.fState = FairMQStateMachine::RESETTING_TASK;
|
||||
fsm.fState = ts.Type();
|
||||
|
||||
unique_lock<mutex> lock(fsm.fWorkMutex);
|
||||
while (fsm.fWorkActive)
|
||||
@@ -292,7 +316,7 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
|
||||
fsm.fWorkDoneCondition.wait(lock);
|
||||
}
|
||||
fsm.fWorkAvailable = true;
|
||||
LOG(state) << "Entering RESETTING TASK state";
|
||||
LOG(state) << "Entering " << ts.Name() << " state";
|
||||
fsm.fWork = fsm.fResetTaskWrapperHandler;
|
||||
fsm.fWorkAvailableCondition.notify_one();
|
||||
}
|
||||
@@ -301,9 +325,9 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
|
||||
struct ResetDeviceFct
|
||||
{
|
||||
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
|
||||
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
|
||||
void operator()(EVT const&, FSM& fsm, SourceState& /* ss */, TargetState& ts)
|
||||
{
|
||||
fsm.fState = FairMQStateMachine::RESETTING_DEVICE;
|
||||
fsm.fState = ts.Type();
|
||||
|
||||
unique_lock<mutex> lock(fsm.fWorkMutex);
|
||||
while (fsm.fWorkActive)
|
||||
@@ -311,7 +335,7 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
|
||||
fsm.fWorkDoneCondition.wait(lock);
|
||||
}
|
||||
fsm.fWorkAvailable = true;
|
||||
LOG(state) << "Entering RESETTING DEVICE state";
|
||||
LOG(state) << "Entering " << ts.Name() << " state";
|
||||
fsm.fWork = fsm.fResetWrapperHandler;
|
||||
fsm.fWorkAvailableCondition.notify_one();
|
||||
}
|
||||
@@ -320,26 +344,19 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
|
||||
struct ExitingFct
|
||||
{
|
||||
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
|
||||
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
|
||||
void operator()(EVT const&, FSM& fsm, SourceState& /* ss */, TargetState& ts)
|
||||
{
|
||||
LOG(state) << "Entering EXITING state";
|
||||
fsm.fState = FairMQStateMachine::EXITING;
|
||||
fsm.fTerminationRequested = true;
|
||||
LOG(state) << "Entering " << ts.Name() << " state";
|
||||
fsm.fState = ts.Type();
|
||||
fsm.CallStateChangeCallbacks(FairMQStateMachine::EXITING);
|
||||
|
||||
// terminate worker thread
|
||||
// Stop ProcessWork()
|
||||
{
|
||||
lock_guard<mutex> lock(fsm.fWorkMutex);
|
||||
fsm.fWorkerTerminated = true;
|
||||
fsm.fWorkAvailableCondition.notify_one();
|
||||
}
|
||||
|
||||
// join the worker thread (executing user states)
|
||||
if (fsm.fWorkerThread.joinable())
|
||||
{
|
||||
fsm.fWorkerThread.join();
|
||||
}
|
||||
|
||||
fsm.fExitHandler();
|
||||
}
|
||||
};
|
||||
@@ -347,32 +364,32 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
|
||||
struct ErrorFoundFct
|
||||
{
|
||||
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
|
||||
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
|
||||
void operator()(EVT const&, FSM& fsm, SourceState& /* ss */, TargetState& ts)
|
||||
{
|
||||
LOG(state) << "Entering ERROR state";
|
||||
fsm.fState = FairMQStateMachine::Error;
|
||||
fsm.fState = ts.Type();
|
||||
LOG(state) << "Entering " << ts.Name() << " state";
|
||||
fsm.CallStateChangeCallbacks(FairMQStateMachine::Error);
|
||||
}
|
||||
};
|
||||
|
||||
// Transition table for Machine_
|
||||
struct transition_table : boost::mpl::vector<
|
||||
// Start Event Next Action Guard
|
||||
msmf::Row<IDLE_FSM, INIT_DEVICE_E, INITIALIZING_DEVICE_FSM, InitDeviceFct, msmf::none>,
|
||||
msmf::Row<IDLE_FSM, END_E, EXITING_FSM, ExitingFct, msmf::none>,
|
||||
msmf::Row<INITIALIZING_DEVICE_FSM, internal_DEVICE_READY_E, DEVICE_READY_FSM, DeviceReadyFct, msmf::none>,
|
||||
msmf::Row<DEVICE_READY_FSM, INIT_TASK_E, INITIALIZING_TASK_FSM, InitTaskFct, msmf::none>,
|
||||
msmf::Row<DEVICE_READY_FSM, RESET_DEVICE_E, RESETTING_DEVICE_FSM, ResetDeviceFct, msmf::none>,
|
||||
msmf::Row<INITIALIZING_TASK_FSM, internal_READY_E, READY_FSM, ReadyFct, msmf::none>,
|
||||
msmf::Row<READY_FSM, RUN_E, RUNNING_FSM, RunFct, msmf::none>,
|
||||
msmf::Row<READY_FSM, RESET_TASK_E, RESETTING_TASK_FSM, ResetTaskFct, msmf::none>,
|
||||
msmf::Row<RUNNING_FSM, PAUSE_E, PAUSED_FSM, PauseFct, msmf::none>,
|
||||
msmf::Row<RUNNING_FSM, STOP_E, READY_FSM, StopFct, msmf::none>,
|
||||
msmf::Row<RUNNING_FSM, internal_READY_E, READY_FSM, InternalStopFct, msmf::none>,
|
||||
msmf::Row<PAUSED_FSM, RUN_E, RUNNING_FSM, ResumeFct, msmf::none>,
|
||||
msmf::Row<RESETTING_TASK_FSM, internal_DEVICE_READY_E, DEVICE_READY_FSM, DeviceReadyFct, msmf::none>,
|
||||
msmf::Row<RESETTING_DEVICE_FSM, internal_IDLE_E, IDLE_FSM, IdleFct, msmf::none>,
|
||||
msmf::Row<OK_FSM, ERROR_FOUND_E, ERROR_FSM, ErrorFoundFct, msmf::none>>
|
||||
// Start Event Next Action Guard
|
||||
Row<IDLE_FSM_STATE, INIT_DEVICE_FSM_EVENT, INITIALIZING_DEVICE_FSM_STATE, InitDeviceFct, none>,
|
||||
Row<IDLE_FSM_STATE, END_FSM_EVENT, EXITING_FSM_STATE, ExitingFct, none>,
|
||||
Row<INITIALIZING_DEVICE_FSM_STATE, internal_DEVICE_READY_FSM_EVENT, DEVICE_READY_FSM_STATE, AutomaticFct, none>,
|
||||
Row<DEVICE_READY_FSM_STATE, INIT_TASK_FSM_EVENT, INITIALIZING_TASK_FSM_STATE, InitTaskFct, none>,
|
||||
Row<DEVICE_READY_FSM_STATE, RESET_DEVICE_FSM_EVENT, RESETTING_DEVICE_FSM_STATE, ResetDeviceFct, none>,
|
||||
Row<INITIALIZING_TASK_FSM_STATE, internal_READY_FSM_EVENT, READY_FSM_STATE, AutomaticFct, none>,
|
||||
Row<READY_FSM_STATE, RUN_FSM_EVENT, RUNNING_FSM_STATE, RunFct, none>,
|
||||
Row<READY_FSM_STATE, RESET_TASK_FSM_EVENT, RESETTING_TASK_FSM_STATE, ResetTaskFct, none>,
|
||||
Row<RUNNING_FSM_STATE, PAUSE_FSM_EVENT, PAUSED_FSM_STATE, PauseFct, none>,
|
||||
Row<RUNNING_FSM_STATE, STOP_FSM_EVENT, READY_FSM_STATE, StopFct, none>,
|
||||
Row<RUNNING_FSM_STATE, internal_READY_FSM_EVENT, READY_FSM_STATE, InternalStopFct, none>,
|
||||
Row<PAUSED_FSM_STATE, RUN_FSM_EVENT, RUNNING_FSM_STATE, RunFct, none>,
|
||||
Row<RESETTING_TASK_FSM_STATE, internal_DEVICE_READY_FSM_EVENT, DEVICE_READY_FSM_STATE, AutomaticFct, none>,
|
||||
Row<RESETTING_DEVICE_FSM_STATE, internal_IDLE_FSM_EVENT, IDLE_FSM_STATE, AutomaticFct, none>,
|
||||
Row<OK_FSM_STATE, ERROR_FOUND_FSM_EVENT, ERROR_FSM_STATE, ErrorFoundFct, none>>
|
||||
{};
|
||||
|
||||
// replaces the default no-transition response.
|
||||
@@ -391,45 +408,12 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
|
||||
if (pos != string::npos)
|
||||
{
|
||||
stateName = stateName.substr(pos + 1);
|
||||
stateName = stateName.substr(0, stateName.size() - 4);
|
||||
stateName = stateName.substr(0, stateName.size() - 10);
|
||||
}
|
||||
|
||||
if (stateName != "OK")
|
||||
{
|
||||
LOG(state) << "No transition from state " << stateName << " on event " << e.name();
|
||||
}
|
||||
}
|
||||
|
||||
static string GetStateName(const int state)
|
||||
{
|
||||
switch(state)
|
||||
{
|
||||
case FairMQStateMachine::OK:
|
||||
return "OK";
|
||||
case FairMQStateMachine::Error:
|
||||
return "Error";
|
||||
case FairMQStateMachine::IDLE:
|
||||
return "IDLE";
|
||||
case FairMQStateMachine::INITIALIZING_DEVICE:
|
||||
return "INITIALIZING_DEVICE";
|
||||
case FairMQStateMachine::DEVICE_READY:
|
||||
return "DEVICE_READY";
|
||||
case FairMQStateMachine::INITIALIZING_TASK:
|
||||
return "INITIALIZING_TASK";
|
||||
case FairMQStateMachine::READY:
|
||||
return "READY";
|
||||
case FairMQStateMachine::RUNNING:
|
||||
return "RUNNING";
|
||||
case FairMQStateMachine::PAUSED:
|
||||
return "PAUSED";
|
||||
case FairMQStateMachine::RESETTING_TASK:
|
||||
return "RESETTING_TASK";
|
||||
case FairMQStateMachine::RESETTING_DEVICE:
|
||||
return "RESETTING_DEVICE";
|
||||
case FairMQStateMachine::EXITING:
|
||||
return "EXITING";
|
||||
default:
|
||||
return "requested name for non-existent state...";
|
||||
LOG(state) << "No transition from state " << stateName << " on event " << e.Name();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -461,12 +445,10 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
|
||||
|
||||
boost::signals2::signal<void(const FairMQStateMachine::State)> fStateChangeSignal;
|
||||
unordered_map<string, boost::signals2::connection> fStateChangeSignalsMap;
|
||||
atomic<bool> fTerminationRequested;
|
||||
|
||||
atomic<FairMQStateMachine::State> fState;
|
||||
|
||||
private:
|
||||
void Worker()
|
||||
void ProcessWork()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
@@ -475,7 +457,7 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
|
||||
// Wait for work to be done.
|
||||
while (!fWorkAvailable && !fWorkerTerminated)
|
||||
{
|
||||
fWorkAvailableCondition.wait(lock);
|
||||
fWorkAvailableCondition.wait_for(lock, chrono::milliseconds(300));
|
||||
}
|
||||
|
||||
if (fWorkerTerminated)
|
||||
@@ -497,20 +479,10 @@ struct Machine_ : public msmf::state_machine_def<Machine_>
|
||||
CallStateChangeCallbacks(fState);
|
||||
}
|
||||
}
|
||||
|
||||
// run state handlers in a separate thread
|
||||
thread fWorkerThread;
|
||||
}; // Machine_
|
||||
|
||||
using FairMQFSM = boost::msm::back::state_machine<Machine_>;
|
||||
|
||||
// reactivate the warning for non-virtual destructor
|
||||
#if defined(__clang__)
|
||||
_Pragma("clang diagnostic pop")
|
||||
#elif defined(__GNUC__) || defined(__GNUG__)
|
||||
_Pragma("GCC diagnostic pop")
|
||||
#endif
|
||||
|
||||
} // namespace fsm
|
||||
} // namespace mq
|
||||
} // namespace fair
|
||||
@@ -552,79 +524,79 @@ bool FairMQStateMachine::ChangeState(int event)
|
||||
case INIT_DEVICE:
|
||||
{
|
||||
lock_guard<mutex> lock(fChangeStateMutex);
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(INIT_DEVICE_E());
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(INIT_DEVICE_FSM_EVENT());
|
||||
return true;
|
||||
}
|
||||
case internal_DEVICE_READY:
|
||||
{
|
||||
lock_guard<mutex> lock(fChangeStateMutex);
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(internal_DEVICE_READY_E());
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(internal_DEVICE_READY_FSM_EVENT());
|
||||
return true;
|
||||
}
|
||||
case INIT_TASK:
|
||||
{
|
||||
lock_guard<mutex> lock(fChangeStateMutex);
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(INIT_TASK_E());
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(INIT_TASK_FSM_EVENT());
|
||||
return true;
|
||||
}
|
||||
case internal_READY:
|
||||
{
|
||||
lock_guard<mutex> lock(fChangeStateMutex);
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(internal_READY_E());
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(internal_READY_FSM_EVENT());
|
||||
return true;
|
||||
}
|
||||
case RUN:
|
||||
{
|
||||
lock_guard<mutex> lock(fChangeStateMutex);
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(RUN_E());
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(RUN_FSM_EVENT());
|
||||
return true;
|
||||
}
|
||||
case PAUSE:
|
||||
{
|
||||
lock_guard<mutex> lock(fChangeStateMutex);
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(PAUSE_E());
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(PAUSE_FSM_EVENT());
|
||||
return true;
|
||||
}
|
||||
case STOP:
|
||||
{
|
||||
lock_guard<mutex> lock(fChangeStateMutex);
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(STOP_E());
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(STOP_FSM_EVENT());
|
||||
return true;
|
||||
}
|
||||
case RESET_DEVICE:
|
||||
{
|
||||
lock_guard<mutex> lock(fChangeStateMutex);
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(RESET_DEVICE_E());
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(RESET_DEVICE_FSM_EVENT());
|
||||
return true;
|
||||
}
|
||||
case RESET_TASK:
|
||||
{
|
||||
lock_guard<mutex> lock(fChangeStateMutex);
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(RESET_TASK_E());
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(RESET_TASK_FSM_EVENT());
|
||||
return true;
|
||||
}
|
||||
case internal_IDLE:
|
||||
{
|
||||
lock_guard<mutex> lock(fChangeStateMutex);
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(internal_IDLE_E());
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(internal_IDLE_FSM_EVENT());
|
||||
return true;
|
||||
}
|
||||
case END:
|
||||
{
|
||||
lock_guard<mutex> lock(fChangeStateMutex);
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(END_E());
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(END_FSM_EVENT());
|
||||
return true;
|
||||
}
|
||||
case ERROR_FOUND:
|
||||
{
|
||||
lock_guard<mutex> lock(fChangeStateMutex);
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(ERROR_FOUND_E());
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->process_event(ERROR_FOUND_FSM_EVENT());
|
||||
return true;
|
||||
}
|
||||
default:
|
||||
{
|
||||
LOG(error) << "Requested state transition with an unsupported event: " << event << endl
|
||||
<< "Supported are: INIT_DEVICE, INIT_TASK, RUN, PAUSE, STOP, RESET_TASK, RESET_DEVICE, END, ERROR_FOUND";
|
||||
<< "Supported are: INIT_DEVICE, INIT_TASK, RUN, PAUSE, STOP, RESET_TASK, RESET_DEVICE, END, ERROR_FOUND";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -738,7 +710,11 @@ void FairMQStateMachine::CallStateChangeCallbacks(const State state) const
|
||||
|
||||
string FairMQStateMachine::GetCurrentStateName() const
|
||||
{
|
||||
return static_pointer_cast<FairMQFSM>(fFsm)->GetStateName(static_pointer_cast<FairMQFSM>(fFsm)->fState);
|
||||
return GetStateName(static_pointer_cast<FairMQFSM>(fFsm)->fState);
|
||||
}
|
||||
string FairMQStateMachine::GetStateName(const State state)
|
||||
{
|
||||
return stateNames.at(state);
|
||||
}
|
||||
int FairMQStateMachine::GetCurrentState() const
|
||||
{
|
||||
@@ -753,23 +729,12 @@ bool FairMQStateMachine::CheckCurrentState(string state) const
|
||||
return state == GetCurrentStateName();
|
||||
}
|
||||
|
||||
bool FairMQStateMachine::Terminated()
|
||||
void FairMQStateMachine::ProcessWork()
|
||||
{
|
||||
return static_pointer_cast<FairMQFSM>(fFsm)->fTerminationRequested;
|
||||
static_pointer_cast<FairMQFSM>(fFsm)->ProcessWork();
|
||||
}
|
||||
|
||||
int FairMQStateMachine::GetEventNumber(const string& event)
|
||||
{
|
||||
if (event == "INIT_DEVICE") return INIT_DEVICE;
|
||||
if (event == "INIT_TASK") return INIT_TASK;
|
||||
if (event == "RUN") return RUN;
|
||||
if (event == "PAUSE") return PAUSE;
|
||||
if (event == "STOP") return STOP;
|
||||
if (event == "RESET_DEVICE") return RESET_DEVICE;
|
||||
if (event == "RESET_TASK") return RESET_TASK;
|
||||
if (event == "END") return END;
|
||||
if (event == "ERROR_FOUND") return ERROR_FOUND;
|
||||
LOG(error) << "Requested number for non-existent event... " << event << endl
|
||||
<< "Supported are: INIT_DEVICE, INIT_TASK, RUN, PAUSE, STOP, RESET_DEVICE, RESET_TASK, END, ERROR_FOUND";
|
||||
return -1;
|
||||
return eventNumbers.at(event);
|
||||
}
|
||||
|
@@ -79,10 +79,10 @@ class FairMQStateMachine
|
||||
void CallStateChangeCallbacks(const State state) const;
|
||||
|
||||
std::string GetCurrentStateName() const;
|
||||
static std::string GetStateName(const State);
|
||||
int GetCurrentState() const;
|
||||
bool CheckCurrentState(int state) const;
|
||||
bool CheckCurrentState(std::string state) const;
|
||||
bool Terminated();
|
||||
|
||||
// actions to be overwritten by derived classes
|
||||
virtual void InitWrapper() {}
|
||||
@@ -94,8 +94,10 @@ class FairMQStateMachine
|
||||
virtual void Exit() {}
|
||||
virtual void Unblock() {}
|
||||
|
||||
void ProcessWork();
|
||||
|
||||
private:
|
||||
int GetEventNumber(const std::string& event);
|
||||
static int GetEventNumber(const std::string& event);
|
||||
|
||||
std::mutex fChangeStateMutex;
|
||||
|
||||
|
@@ -51,6 +51,11 @@ class PluginManager
|
||||
|
||||
PluginManager();
|
||||
|
||||
~PluginManager()
|
||||
{
|
||||
LOG(debug) << "Shutting down Plugin Manager";
|
||||
}
|
||||
|
||||
auto SetSearchPaths(const std::vector<boost::filesystem::path>&) -> void;
|
||||
auto AppendSearchPath(const boost::filesystem::path&) -> void;
|
||||
auto PrependSearchPath(const boost::filesystem::path&) -> void;
|
||||
|
@@ -47,6 +47,11 @@ class PluginServices
|
||||
{
|
||||
}
|
||||
|
||||
~PluginServices()
|
||||
{
|
||||
LOG(debug) << "Shutting down Plugin Services";
|
||||
}
|
||||
|
||||
PluginServices(const PluginServices&) = delete;
|
||||
PluginServices operator=(const PluginServices&) = delete;
|
||||
|
||||
|
Reference in New Issue
Block a user